> PC Gamer, May 2003, Most Controversial Game article.  Not bad for a 10 year old game!
 > Here's a PC Gamer article about the Masters of DOOM book, February 2003.  John Carmack and I had to sign off on the accuracy of the book before Random House would publish it.

It's all true! :)
 > Here's a closeup of Greg's latex and metal model of the Spiderdemon.
 > Here's Greg's model of the Revenant for DOOM II.  He's a favorite of mine because I just LOVE the punching sound - it makes me laugh every time!  Yes, I made sure the sound made me laugh. :)
 > This is my wife Raluca's favorite monster in DOOM II - the Mancubus.  This is the model that Greg Punchatz created and we used a video camera to scan it in (8 rotations), clean up the pixels, and put it in the game.
 > Here are some Asian versions of DOOM and Wolfenstein.  Since piracy was so insanely rampant over there, we sold the rights to sell copies to the biggest pirates for $1 per copy - that way we made a little money and they felt legit.
 > This is me, Kevin and Adrian posing for a pic during DOOM II development.  I'm always looking nutty in pics - cause i'm nutty!
 > This was taken outside the DOOM II Launch Event in New York City at the Limelight.  I believe that's a mullet there.
 > This picture was taken during DOOM development in 1993. Tom's busy working on a map in my map editor, DoomEd,
but don't worry - you won't be able to make out anything on the screen! Tom started many of the original DOOM maps
and after he left, Sandy Petersen finished them -- some of the maps had very little work done to them, in fact.

On Tom's monitor is a little printout that says, "Quality". He always has notes stuck to his monitor to keep him reminded
of .... things. That orange thing could very well be the very first keyboard wrist pad -- made by a friend of his back before you
saw them in stores. The speaker at the far right is one of the first Altec Lansing clamshell models. The microphone in front
of Tom was there for NeXTSTEP's awesome email feature - built-in voice emails! We always sent them back and forth... I think
I might have some of them lying around here...
This is my wife Raluca's favorite monster in DOOM II - the Mancubus. This is the model that Greg Punchatz created and we used a video camera to scan it in (8 rotations), clean up the pixels, and put it in the game.
 > This is my wife Raluca's favorite monster in DOOM II - the Mancubus.  This is the model that Greg Punchatz created and we used a video camera to scan it in (8 rotations), clean up the pixels, and put it in the game.
This is my wife Raluca's favorite monster in DOOM II - the Mancubus. This is the model that Greg Punchatz created and we used a video camera to scan it in (8 rotations), clean up the pixels, and put it in the game.
Photo by: Romero · see photo in gallery

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