> Here's the first offical letter written from id Software to Apogee Software detailing our plans to develop the first Commander Keen trilogy.

The signatures are: John Romero, John Carmack, Tom Hall, Jay Wilbur and you'll see we were calling ourself Ideas From The Deep at the very beginning - that was a company that myself and Lane Roathe started in February 1989.

IFD is still around today: http://www.ifd.com and Lane Roathe is still operating it!
 > People Magazine photo.
 > In Spear of Destiny (1992), I put a secret screen in the game that could only be reached by a secret keypress in the menu system.  The original screen (320x200) is in the upper right-hand corner and it had the subtitle "We're Not Wearing Any Pants!".  This picture was taken in the Mesquite, TX id apartment during the same session and was a "crazy shot" we didn't use.
 > Here's another id lakehouse pic - this is me and Jay Wilbur in the swimming pool in the backyard.  Why was I wearing sunglasses in the pool?  They were prescription and I ran out of contact lenses! Heh.

This pic is from summer 1990.
 > This is a picture of the Shreveport lakehouse that id Software started in.  Tom took this pic of John Carmack and myself while we were working on the Super Mario 3 demo for Nintendo - so this was sometime in September 1990.

You can see how nice it was outside while we were inside just coding. Heh.  The computer setup on the far table was Tom's 386/33 and a TV set hooked up to a VCR that had a videotape of Super Mario 3 freeze-framed so he could duplicate the graphics pixel-by-pixel.

The TV between John and I was hooked up to an NES so we could play SM3 and watch the movement and how things worked so we could duplicate it.

There's a whiteboard propped up with writing on it that detailed all the tasks we needed to do to finish the demo.

During this time there was a lot of summer flooding around the lake and one day I actually waded through a ton of water up to my waist to get to id to keep coding.  Lucky for me I didn't run into any snakes!
 > Yes, this is the clay model of the DoomGuy that Adriani created!  One pose, folks, or it breaks into a silly mess.
 > This was taken during Quake development in my office at id.  My favorite drink at the time, Snapple Lemon Tea there in the background.
Here's the first offical letter written from id Software to Apogee Software detailing our plans to develop the first Commander Keen trilogy.

The signatures are: John Romero, John Carmack, Tom Hall, Jay Wilbur and you'll see we were calling ourself Ideas From The Deep at the very beginning - that was a company that myself and Lane Roathe started in February 1989.

IFD is still around today:http://www.ifd.com and Lane Roathe is still operating it!
 > Here's the first offical letter written from id Software to Apogee Software detailing our plans to develop the first Commander Keen trilogy.

The signatures are: John Romero, John Carmack, Tom Hall, Jay Wilbur and you'll see we were calling ourself Ideas From The Deep at the very beginning - that was a company that myself and Lane Roathe started in February 1989.

IFD is still around today: http://www.ifd.com and Lane Roathe is still operating it!
Here's the first offical letter written from id Software to Apogee Software detailing our plans to develop the first Commander Keen trilogy.

The signatures are: John Romero, John Carmack, Tom Hall, Jay Wilbur and you'll see we were calling ourself Ideas From The Deep at the very beginning - that was a company that myself and Lane Roathe started in February 1989.

IFD is still around today:http://www.ifd.com and Lane Roathe is still operating it!
Photo by: Romero · see photo in gallery

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