> This is a screen that was going to come up when you exited the game...in the PopCap version we were preparing (before RealArcade stepped in with a bigger offer).
 > Here's a hi-resolution version of the Congo Cube logo, all by its lonesome.
 > Here's a hi-resolution image of the Congo Cube main menu with its happy little campfire nearby.

I really love the feel of the game with the Congo location graphics and the music....ahhhh....soothing.  

Until you play the game, that is.
 > This is a great review of the PC version.  As you can tell, the guy (Andrew) is hardcore addicted to the game.  In fact, a few of the guys on my Gauntlet team at Midway were addicted to the game as well!

One wrong bit of info on this review is the "Also on:GBA" note.  We never got around to doing that but it sure would be cool.
 > It's amazing that the J2ME version of the game got 70%!  That just goes to show you how great a coder Charlie Wallace is - the guy is badass.  It's seriously tough to make a good game with the restrictions of the J2ME minimum spec platform.

Oh, you can see by the review that we "went ape". LOLZ.
 > GameNow issue with the Congo Cube review in it.

I've never heard of this magazine and I think it's out of print now.

ROCK ON!
 > At Monkeystone (2002)
 > This is immediately after I got all my hair cut off at the start of 2002.  That's Tetris Attack in the SNES. :)
It's amazing that the J2ME version of the game got 70%! That just goes to show you how great a coder Charlie Wallace is - the guy is badass. It's seriously tough to make a good game with the restrictions of the J2ME minimum spec platform.

Oh, you can see by the review that we "went ape". LOLZ.
 > It's amazing that the J2ME version of the game got 70%!  That just goes to show you how great a coder Charlie Wallace is - the guy is badass.  It's seriously tough to make a good game with the restrictions of the J2ME minimum spec platform.

Oh, you can see by the review that we "went ape". LOLZ.
It's amazing that the J2ME version of the game got 70%! That just goes to show you how great a coder Charlie Wallace is - the guy is badass. It's seriously tough to make a good game with the restrictions of the J2ME minimum spec platform.

Oh, you can see by the review that we "went ape". LOLZ.
Photo by: Romero · see photo in gallery

Comments

|

New comment:

Name:
To foil spammers, enter this code: copy this text in this box: Code unreadable?


Email John | //ROME.RO | RHALUKA