> This is a screen that was going to come up when you exited the game...in the PopCap version we were preparing (before RealArcade stepped in with a bigger offer).
 > Here's a hi-resolution version of the Congo Cube logo, all by its lonesome.
 > Here's a hi-resolution image of the Congo Cube main menu with its happy little campfire nearby.

I really love the feel of the game with the Congo location graphics and the music....ahhhh....soothing.  

Until you play the game, that is.
 > This is a great review of the PC version.  As you can tell, the guy (Andrew) is hardcore addicted to the game.  In fact, a few of the guys on my Gauntlet team at Midway were addicted to the game as well!

One wrong bit of info on this review is the "Also on:GBA" note.  We never got around to doing that but it sure would be cool.
 > It's amazing that the J2ME version of the game got 70%!  That just goes to show you how great a coder Charlie Wallace is - the guy is badass.  It's seriously tough to make a good game with the restrictions of the J2ME minimum spec platform.

Oh, you can see by the review that we "went ape". LOLZ.
 > GameNow issue with the Congo Cube review in it.

I've never heard of this magazine and I think it's out of print now.

ROCK ON!
 > At Monkeystone (2002)
 > This is immediately after I got all my hair cut off at the start of 2002.  That's Tetris Attack in the SNES. :)
Here's a hi-resolution version of the Congo Cube logo, all by its lonesome.
 > Here's a hi-resolution version of the Congo Cube logo, all by its lonesome.
Here's a hi-resolution version of the Congo Cube logo, all by its lonesome.
Photo by: Romero · see photo in gallery

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