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This picture was taken during DOOM development in 1993. Adrian's in his room (which he shared with Kevin Cloud)
and you can see here that he was modeling the Baron of Hell out of clay himself, based on his own sketch of the Baron.

Also, this was the very first clay model that was made for DOOM.

At this stage, he wasn't called the Baron of Hell, but rather, a Bruiser Brother (since there were two of them at the end
of the first episode of DOOM.
In Spear of Destiny (1992), I put a secret screen in the game that could only be reached by a secret keypress in the menu system.  The original screen (320x200) is in the upper right-hand corner and it had the subtitle "We're Not Wearing Any Pants!".  This picture was taken in the Mesquite, TX id apartment during the same session and was a "crazy shot" we didn't use.
Here's Greg's model of the Revenant for DOOM II.  He's a favorite of mine because I just LOVE the punching sound - it makes me laugh every time!  Yes, I made sure the sound made me laugh. :)
Yes, this is the clay model of the DoomGuy that Adriani created!  One pose, folks, or it breaks into a silly mess.
This is my wife Raluca's favorite monster in DOOM II - the Mancubus.  This is the model that Greg Punchatz created and we used a video camera to scan it in (8 rotations), clean up the pixels, and put it in the game.
Here's a closeup of Greg's latex and metal model of the Spiderdemon.
This is a picture of the Shreveport lakehouse that id Software started in.  Tom took this pic of John Carmack and me while we were working on the Super Mario 3 demo for Nintendo - so this was sometime in September 1990.

You can see how nice it was outside while we were inside just coding. Heh.  The computer setup on the far table was Tom's 386/33 and a TV set hooked up to a VCR that had a videotape of Super Mario 3 freeze-framed so he could duplicate the graphics pixel-by-pixel.

The TV between John and I was hooked up to an NES so we could play SM3 and watch the movement and how things worked so we could duplicate it.

There's a whiteboard propped up with writing on it that detailed all the tasks we needed to do to finish the demo.

During this time there was a lot of summer flooding around the lake and one day I actually waded through a ton of water up to my waist to get to id to keep coding.  Lucky for me I didn't run into any snakes!
This picture was taken during DOOM development in 1993. This is the DOOM chainsaw sitting in a bucket, ready to be scanned by Kevin to create the image of the chainsaw in DOOM. The reason it's in a bucket is because it leaked oil! That's also why there's newspapers all around it. :) Heh heh, yes, the name of the chainsaw was Eager Beaver. The little Post-It Note next to the chainsaw says "Borrowed from Ann Graver Holz". Ann was Tom Hall's girlfriend at the time and since she had a chainsaw (Most of us apartment-dwellers did not own a chainsaw!), she let Tom borrow it. Tom, um, forgot to give it back to her.....so........it's still around. Tom is going to do something with it, probably sometime this year!
Both Shawn Green and myself are big heavy metal maniacs!  During DOOM we used to listen to lots of Alice in Chains, Black Sabbath, Judas Priest, Dokken, Metallica, etc. and here we are going crazy outside my office - HEADBANGING!  

Yes, this is how nuts it was at id Software.  Just a short break between coding, mapping, and insane deathmatch screaming.  The rack of CDs are mine and Carmack's and that's my office you can see into.  That office door is the one Carmack blasted open with his axe.
This picture was taken during DOOM development in 1993. Adrian's in his room (which he shared with Kevin Cloud)
and you can see here that he was modeling the Baron of Hell out of clay himself, based on his own sketch of the Baron.

Also, this was the very first clay model that was made for DOOM.

At this stage, he wasn't called the Baron of Hell, but rather, a Bruiser Brother (since there were two of them at the end
of the first episode of DOOM.
This picture was taken during DOOM development in 1993. Adrian's in his room (which he shared with Kevin Cloud)
and you can see here that he was modeling the Baron of Hell out of clay himself, based on his own sketch of the Baron.

Also, this was the very first clay model that was made for DOOM.

At this stage, he wasn't called the Baron of Hell, but rather, a Bruiser Brother (since there were two of them at the end
of the first episode of DOOM.
This picture was taken during DOOM development in 1993. Adrian's in his room (which he shared with Kevin Cloud)
and you can see here that he was modeling the Baron of Hell out of clay himself, based on his own sketch of the Baron.

Also, this was the very first clay model that was made for DOOM.

At this stage, he wasn't called the Baron of Hell, but rather, a Bruiser Brother (since there were two of them at the end
of the first episode of DOOM.
See photo in original gallery.

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