rome.ro > popular all-time > In Spear of Destiny (1992), I put a secret screen in the game that could only be reached by a secret keypress in the menu system.  The original screen (320x200) is in the upper right-hand corner and it had the subtitle "We're Not Wearing Any Pants!".  This picture was taken in the Mesquite, TX id apartment during the same session and was a "crazy shot" we didn't use.
rome.ro > popular all-time > Here's Greg's model of the Revenant for DOOM II.  He's a favorite of mine because I just LOVE the punching sound - it makes me laugh every time!  Yes, I made sure the sound made me laugh. :)
rome.ro > popular all-time > Yes, this is the clay model of the DoomGuy that Adriani created!  One pose, folks, or it breaks into a silly mess.
rome.ro > popular all-time > This picture was taken during DOOM development in 1993. Adrian's in his room (which he shared with Kevin Cloud)
and you can see here that he was modeling the Baron of Hell out of clay himself, based on his own sketch of the Baron.

At this stage, he wasn't called the Baron of Hell, but rather, a Bruiser Brother (since there were two of them at the end
of the first episode of DOOM.
rome.ro > popular all-time > Rhaluka in San Diego 2005
rome.ro > popular all-time > This picture was taken just after the Ion Storm office was built-out at the top of the Chase Tower in downtown Dallas in January 1998.  The floor is all terrazzo, with game posters on the walls.  The walls next to the elevators and near the doors that lead to both sides of the building were limestone and marble stripes.  It was a really, really nice place to work, architecturally speaking.
rome.ro > popular all-time > This picture was taken near the end of Quake 1's development period in 1996.  American is sitting at his desk, checking out my map E2M1 (with the original Quake interface for the Base theme, in fact).  The computer he's using is a NEXTSTEP system made by HP (nicknamed the Gecko), in fact the machine name of his computer was "idtokay".  Under his desk, the black hardware looks to be an older NeXT Computer.  The room we were working in at that time was called the War Room -- we were all working in the same room while the rest of the office was being built out.  To the right of American's desk was Tim Willits', and then my desk.
rome.ro > popular all-time > This is my wife Raluca's favorite monster in DOOM II - the Mancubus.  This is the model that Greg Punchatz created and we used a video camera to scan it in (8 rotations), clean up the pixels, and put it in the game.
rome.ro > popular all-time > This picture was taken during DOOM development in 1993. This is the DOOM chainsaw sitting in a bucket, ready to be scanned by Kevin to create the image of the chainsaw in DOOM. The reason it's in a bucket is because it leaked oil! That's also why there's newspapers all around it. :) Heh heh, yes, the name of the chainsaw was Eager Beaver. The little Post-It Note next to the chainsaw says "Borrowed from Ann Graver Holz". Ann was Tom Hall's girlfriend at the time and since she had a chainsaw (Most of us apartment-dwellers did not own a chainsaw!), she let Tom borrow it. Tom, um, forgot to give it back to her.....so........it's still around. Tom is going to do something with it, probably sometime this year!
In Spear of Destiny (1992), I put a secret screen in the game that could only be reached by a secret keypress in the menu system. The original screen (320x200) is in the upper right-hand corner and it had the subtitle "We're Not Wearing Any Pants!". This picture was taken in the Mesquite, TX id apartment during the same session and was a "crazy shot" we didn't use.
 > In Spear of Destiny (1992), I put a secret screen in the game that could only be reached by a secret keypress in the menu system.  The original screen (320x200) is in the upper right-hand corner and it had the subtitle "We're Not Wearing Any Pants!".  This picture was taken in the Mesquite, TX id apartment during the same session and was a "crazy shot" we didn't use.
In Spear of Destiny (1992), I put a secret screen in the game that could only be reached by a secret keypress in the menu system. The original screen (320x200) is in the upper right-hand corner and it had the subtitle "We're Not Wearing Any Pants!". This picture was taken in the Mesquite, TX id apartment during the same session and was a "crazy shot" we didn't use.
Photo by: Romero · see photo in gallery

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