SmugMug > popular > Video Games > The Archives >  WoWScrnShot_013006_171922
SmugMug > popular > Video Games > This is a picture from 1997 after a hardcore Quake1 deathmatch session with my friend Noel Stephens at Ion Storm (the 30th floor, a year before we moved up to the 55th floor).

The rule that I created (back at id Software with my friend Shawn Green) was that if you got beaten in a deathmatch your opponent could go absolutely nuts and degrade you and you had to just sit back and take it.

So after our insane deathmatching session in which Noel beat me down, I went freaknuts and grabbed my keyboard and started screaming and chopping at the legs of my computer table - and hacked at the leg until it folded up and the table fell down. Then Noel ran over and started yelling at me calling me all kinds of names and I had to just suck it down. 

I subsequently did this to the table my computers were on and the entire table and computers, monitors, etc. all slid crashing to the floor.  Unfortunately I don't have a picture of that mess. :)
SmugMug > popular > Video Games > Here's a PC Gamer article about the Masters of DOOM book, February 2003.  John Carmack and I had to sign off on the accuracy of the book before Random House would publish it.

It's all true! :)
SmugMug > popular > Video Games > Here's an old article from PC Gamer's February 2005 issue.  I guess they weren't a fan of the old look and my infrequent postings.  I never claimed to be some current news site! Heh.  

I think the latest change to a blog format would give me a higher rating next time! Oh, wait.  I don't care.
SmugMug > popular > Video Games > Back in 1982, just before moving to England during my sophomore year of high school (10th grade), I wrote a book about how to program Apple II arcade games and the school paper wrote about it.

LOVE THOSE MASSIVE GLASSES!

Also, the little ad for Supercade: I *LOVED* that place!  I used to go there alot.  In fact, it was there that I saw Donkey Kong the very first time.  I still remember the New Smell of that place, the way all the arcades smelled back then.....freshly minted arcade games finally unleashed....ahhhhhhh!
SmugMug > popular > Video Games > The Apple II UpTime version of Dangerous Dave, the ORIGINAL version, was published with an article you read in the UpTime shell.  And here it is - beware, it's long.

The text was written by my friend Jay Wilbur, the Editor of UpTime back then, and future id Software CEO.
SmugMug > popular > Video Games > This is the Portable Arcade.  It folds down into a case that can easily be taken to parties, or stored when not needed.  It plays all the MAME games.
SmugMug > popular > Video Games > This picture was taken near the end of Quake 1's development period in 1996.  American is sitting at his desk, checking out my map E2M1 (with the original Quake interface for the Base theme, in fact).  The computer he's using is a NEXTSTEP system made by HP (nicknamed the Gecko), in fact the machine name of his computer was "idtokay".  Under his desk, the black hardware looks to be an older NeXT Computer.  The room we were working in at that time was called the War Room -- we were all working in the same room while the rest of the office was being built out.  To the right of American's desk was Tim Willits', and then my desk.
SmugMug > popular > Video Games > The Archives >  XT-002 Heartbreaker-1
This picture was taken near the end of Quake 1's development period in 1996. American is sitting at his desk, checking out my map E2M1 (with the original Quake interface for the Base theme, in fact). The computer he's using is a NEXTSTEP system made by HP (nicknamed the Gecko), in fact the machine name of his computer was "idtokay". Under his desk, the black hardware looks to be an older NeXT Computer. The room we were working in at that time was called the War Room -- we were all working in the same room while the rest of the office was being built out. To the right of American's desk was Tim Willits', and then my desk.
 > This picture was taken near the end of Quake 1's development period in 1996.  American is sitting at his desk, checking out my map E2M1 (with the original Quake interface for the Base theme, in fact).  The computer he's using is a NEXTSTEP system made by HP (nicknamed the Gecko), in fact the machine name of his computer was "idtokay".  Under his desk, the black hardware looks to be an older NeXT Computer.  The room we were working in at that time was called the War Room -- we were all working in the same room while the rest of the office was being built out.  To the right of American's desk was Tim Willits', and then my desk.
This picture was taken near the end of Quake 1's development period in 1996. American is sitting at his desk, checking out my map E2M1 (with the original Quake interface for the Base theme, in fact). The computer he's using is a NEXTSTEP system made by HP (nicknamed the Gecko), in fact the machine name of his computer was "idtokay". Under his desk, the black hardware looks to be an older NeXT Computer. The room we were working in at that time was called the War Room -- we were all working in the same room while the rest of the office was being built out. To the right of American's desk was Tim Willits', and then my desk.
Photo by: Romero • see photo in gallery

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