SmugMug > popular > Video Games > This picture was taken during DOOM development in 1993. Tom's busy working on a map in my map editor, DoomEd,
but don't worry - you won't be able to make out anything on the screen! Tom started many of the original DOOM maps
and after he left, Sandy Petersen finished them -- some of the maps had very little work done to them, in fact.

On Tom's monitor is a little printout that says, "Quality". He always has notes stuck to his monitor to keep him reminded
of .... things. That orange thing could very well be the very first keyboard wrist pad -- made by a friend of his back before you
saw them in stores. The speaker at the far right is one of the first Altec Lansing clamshell models. The microphone in front
of Tom was there for NeXTSTEP's awesome email feature - built-in voice emails! We always sent them back and forth... I think
I might have some of them lying around here...
SmugMug > popular > Video Games > It's the "Bad Ad", the one that got a generation of gamers and journalists hating me!  Suck it down.
SmugMug > popular > Video Games > The is one of the "legendary" letters that Scott Miller (CEO of 3D Realms; back then Apogee Software) wrote me trying to get me to contact him so we could work together.
You'll see he changed his name at the end of the letter because he was paranoid that Softdisk would be screening all mail that was delivered to their employees to prevent poaching.
The reason Scott wanted to contact me is because he saw my PC game Pyramids of Egypt (which was a conversion from the 1985 Apple // version) published on Big Blue Disk and wanted to know if I would do a derivative of that game for him to publish.
He wrote a few more of these kinds of crazy letters before I contacted him (one of them said, "Please write back! I'm 65 years old!" LOL!)
SmugMug > popular > Video Games > There it is - all in blue!

Uhhmmmmm.....it looks like a prison...
SmugMug > popular > Video Games > The view of Softdisk's roof then the street going down to the lower Softdisk parking lot entrance.
SmugMug > popular > Video Games > This is the roof of Softdisk where everyone parked.  The tall building to the right is the Fairmont Apartments.
SmugMug > popular > Video Games > Left to right: Tom Hall, Jay Wilbur, John Romero

This picture was taken just after the Summer Shareware Seminar awards in 1992. We got awards for two categories that both related to our second Commander Keen series (4-5) that we sold as shareware. Keen 6 (Aliens Ate My Baby Sitter!) was published in retail so it wasn't part of this award. We all rented tuxedoes for the event - something I've rarely done for award events since then! I'm writing this in 2004 and Jay Wilbur has been working at Epic Games for more years than he worked at id Software and Tom Hall is working with me at Midway Home Entertainment in San Diego - we've worked together for over 15 years!
SmugMug > popular > Video Games > This is the Living Room Arcade.  When closed, it looks like any other cabinet in the living room.  But, when open, it can play arcade games on the PC, or GameCube or XBox games routed to the monitor.  You also have access to the keyboard and mouse routed, the arcade controls and keyboard tray both pull out for use.

It borrows a great deal from the Secret Arcade.
SmugMug > popular > Video Games > Dria getting stepped on by the Giant Tortoises on Talus
This picture was taken during DOOM development in 1993. Tom's busy working on a map in my map editor, DoomEd,
but don't worry - you won't be able to make out anything on the screen! Tom started many of the original DOOM maps
and after he left, Sandy Petersen finished them -- some of the maps had very little work done to them, in fact.

On Tom's monitor is a little printout that says, "Quality". He always has notes stuck to his monitor to keep him reminded
of .... things. That orange thing could very well be the very first keyboard wrist pad -- made by a friend of his back before you
saw them in stores. The speaker at the far right is one of the first Altec Lansing clamshell models. The microphone in front
of Tom was there for NeXTSTEP's awesome email feature - built-in voice emails! We always sent them back and forth... I think
I might have some of them lying around here...
 > This picture was taken during DOOM development in 1993. Tom's busy working on a map in my map editor, DoomEd,
but don't worry - you won't be able to make out anything on the screen! Tom started many of the original DOOM maps
and after he left, Sandy Petersen finished them -- some of the maps had very little work done to them, in fact.

On Tom's monitor is a little printout that says, "Quality". He always has notes stuck to his monitor to keep him reminded
of .... things. That orange thing could very well be the very first keyboard wrist pad -- made by a friend of his back before you
saw them in stores. The speaker at the far right is one of the first Altec Lansing clamshell models. The microphone in front
of Tom was there for NeXTSTEP's awesome email feature - built-in voice emails! We always sent them back and forth... I think
I might have some of them lying around here...
This picture was taken during DOOM development in 1993. Tom's busy working on a map in my map editor, DoomEd,
but don't worry - you won't be able to make out anything on the screen! Tom started many of the original DOOM maps
and after he left, Sandy Petersen finished them -- some of the maps had very little work done to them, in fact.

On Tom's monitor is a little printout that says, "Quality". He always has notes stuck to his monitor to keep him reminded
of .... things. That orange thing could very well be the very first keyboard wrist pad -- made by a friend of his back before you
saw them in stores. The speaker at the far right is one of the first Altec Lansing clamshell models. The microphone in front
of Tom was there for NeXTSTEP's awesome email feature - built-in voice emails! We always sent them back and forth... I think
I might have some of them lying around here...
Photo by: Romero • see photo in gallery

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