SmugMug > popular > Video Games > In Spear of Destiny (1992), I put a secret screen in the game that could only be reached by a secret keypress in the menu system.  The original screen (320x200) is in the upper right-hand corner and it had the subtitle "We're Not Wearing Any Pants!".  This picture was taken in the Mesquite, TX id apartment during the same session and was a "crazy shot" we didn't use.
SmugMug > popular > Video Games > This picture was taken during DOOM development in 1993. Adrian's in his room (which he shared with Kevin Cloud)
and you can see here that he was modeling the Baron of Hell out of clay himself, based on his own sketch of the Baron.

At this stage, he wasn't called the Baron of Hell, but rather, a Bruiser Brother (since there were two of them at the end
of the first episode of DOOM.
SmugMug > popular > Video Games > Here's Greg's model of the Revenant for DOOM II.  He's a favorite of mine because I just LOVE the punching sound - it makes me laugh every time!  Yes, I made sure the sound made me laugh. :)
SmugMug > popular > Video Games > Yes, this is the clay model of the DoomGuy that Adriani created!  One pose, folks, or it breaks into a silly mess.
SmugMug > popular > Video Games > This is a picture of the Shreveport lakehouse that id Software started in.  Tom took this pic of John Carmack and myself while we were working on the Super Mario 3 demo for Nintendo - so this was sometime in September 1990.

You can see how nice it was outside while we were inside just coding. Heh.  The computer setup on the far table was Tom's 386/33 and a TV set hooked up to a VCR that had a videotape of Super Mario 3 freeze-framed so he could duplicate the graphics pixel-by-pixel.

The TV between John and I was hooked up to an NES so we could play SM3 and watch the movement and how things worked so we could duplicate it.

There's a whiteboard propped up with writing on it that detailed all the tasks we needed to do to finish the demo.

During this time there was a lot of summer flooding around the lake and one day I actually waded through a ton of water up to my waist to get to id to keep coding.  Lucky for me I didn't run into any snakes!
SmugMug > popular > Video Games > Here's a closeup of Greg's latex and metal model of the Spiderdemon.
SmugMug > popular > Video Games > This is my wife Raluca's favorite monster in DOOM II - the Mancubus.  This is the model that Greg Punchatz created and we used a video camera to scan it in (8 rotations), clean up the pixels, and put it in the game.
SmugMug > popular > Video Games > This picture was taken just after the Ion Storm office was built-out at the top of the Chase Tower in downtown Dallas in January 1998.  The floor is all terrazzo, with game posters on the walls.  The walls next to the elevators and near the doors that lead to both sides of the building were limestone and marble stripes.  It was a really, really nice place to work, architecturally speaking.
SmugMug > popular > Video Games > Both Shawn Green and myself are big heavy metal maniacs!  During DOOM we used to listen to lots of Alice in Chains, Black Sabbath, Judas Priest, Dokken, Metallica, etc. and here we are going crazy outside my office - HEADBANGING!  

Yes, this is how nuts it was at id Software.  Just a short break between coding, mapping, and insane deathmatch screaming.  The rack of CDs are mine and Carmack's and that's my office you can see into.  That office door is the one Carmack blasted open with his axe.
In Spear of Destiny (1992), I put a secret screen in the game that could only be reached by a secret keypress in the menu system. The original screen (320x200) is in the upper right-hand corner and it had the subtitle "We're Not Wearing Any Pants!". This picture was taken in the Mesquite, TX id apartment during the same session and was a "crazy shot" we didn't use.
 > In Spear of Destiny (1992), I put a secret screen in the game that could only be reached by a secret keypress in the menu system.  The original screen (320x200) is in the upper right-hand corner and it had the subtitle "We're Not Wearing Any Pants!".  This picture was taken in the Mesquite, TX id apartment during the same session and was a "crazy shot" we didn't use.
In Spear of Destiny (1992), I put a secret screen in the game that could only be reached by a secret keypress in the menu system. The original screen (320x200) is in the upper right-hand corner and it had the subtitle "We're Not Wearing Any Pants!". This picture was taken in the Mesquite, TX id apartment during the same session and was a "crazy shot" we didn't use.
Photo by: Romero • see photo in gallery

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